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  • The State of the Ghost: First and Second Quarter 2017
  • Summer Break: See you in August!
  • Kickstarter is Live!
  • Kickstarter Launch–and Party!
  • “What the Mine Gives” Updated

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  • J. Ignacio on The Verge 12
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  • J. Ignacio on Interrogation 08
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Sweepstakes Tuesday: Working, Playing, Consuming

by Parker on November 1, 2016 at 10:00 am
Posted In: Tuesdays

WORKING: This week has been all about Vengeful Ghost’s Six Month Celebration, preparing for things like the giveaway that starts today! I’ve been putting a lot of thought into putting VG in front of more eyes. It’s been coming at the expense of the creative side of things, but I did get to see some very early layouts for Project Delhi, which was terrible exciting. Maybe you’ll be seeing them as a sneak peek yourself in a little bit!

PLAYING: Not a lot of play this week–dull boy and all that. I did get in an excellent session of John Harper’s Blades in the Dark, in which a scrappy young gang of scoundrels attempted to set up a ghost brothel. It was unclear whether it was a brothel for ghosts or by ghosts, but it probably doesn’t matter too much. At the end of the session, the smugglers they were going to use for drugs and luxury items had double crossed them and the boat full of cargo was sinking to the bottom of a stinking canal. I hope we get to see them again.

CONSUMING: Still plugging away on Red Mars. I also went and saw the latest production by my friends and loved ones in the Baltimore Rock Opera Society, Brides of Tortuga. Two thumbs up for the pirate experience. People were tossed overboard, stowaways were threatened, and swashes were buckled. If you’re in the DMV area, there are still four more chances to catch the show. It’s worth it.

My brain misinterpreted a small dance number in the middle of the show, and now is working overtime on the idea of cults forming in small, isolated social situations. Lots of ingredients are swirling: this little dance by three kidnapped women; the Greenies from The Things They Carried, the Hunters from Lord of the Flies, Hiroko and the Areophanists from Red Mars… I’m not sure what’s going to come out of the soup, but I imagine it’ll be something interesting.

Enough about me. What have you been up to?

 Comment 

Giveaway Rules

by Parker on October 31, 2016 at 3:02 pm
Posted In: Administrivia

Here are the rules for Vengeful Ghost’s Six Month Celebration Giveaways. We’ve tried to keep them human-readable, but if you have any questions don’t hesitate to ask for clarification. All details are subject to change. Notice will be provided here of any changes, with changes specifically highlighted.

Throughout the month of November 2016, Vengeful Ghost, LLC will administer four sweepstakes giveaways:

  1.  1-8 November: “The Coriolis Effect”
    1. Prizes including but not limited to: one print copy of “The Coriolis Effect” ($5); one digital copy of “The Coriolis Effect” ($3.50)
  2. 8-15 November: “Thursday Night”
    1. Prizes including but not limited to: one print copy of “Thursday Night” ($5); one digital copy of “Thursday Night” ($3.50)
  3. 15-22 November: Bmore Into Comics
    1. Prizes TBD
  4. 22-29 November: The Future of Vengeful Ghost
    1. Prizes TBD

Each sweepstakes will follow the same rules, with the exception of prize list and value.

The sweepstakes are open to all residents of the United States age 13 and older. There are several methods of entry, listed below. Multiple entries are allowed and encouraged. No purchase is necessary to enter. Some entries may be received as a result of purchases or financial commitments made–these entries will be treated exactly the same as entries received by other methods. Some methods of entry, such as Patreon pledges and newsletter subscriptions, can only be performed once. Performing the action once, before or during the start of the sweepstakes period, will be considered an entry (so Patreon patrons and newsletter subscribers are automatically given an entry to each of the four sweepstakes).

Methods of entry include:

  • Pledging to support Vengeful Ghost on Patreon
  • Subscribing to Vengeful Ghost’s email newsletter, Ghostwritten
  • “Liking” Vengeful Ghost on Facebook
  • During the window for the specific sweepstakes, “liking” a Vengeful Ghost post on Facebook which contains the hashtag #vggiveaway and was posted during the sweepstakes window
  • During the window for the specific sweepstakes, voting in a Vengeful Ghost Facebook and/or Twitter poll which was posted during the sweepstakes window
  • During the window for the specific sweepstakes, Retweeting a Tweet originating from @parkerdhicks which contains the hashtag #vggiveaway and was posted during the sweepstakes window
    • This entry may only be used once per day per Tweet

Recipients will be chosen by random “drawing.” Each entry will be assigned a consecutive number, and a number from the resulting range will be chosen using random.org. The spreadsheet used to track entries and its edit history will be available upon request via Google Drive. The selection via random.org will be filmed and broadcast live.

2 Comments

Six Month Celebration!

by Parker on October 31, 2016 at 10:00 am
Posted In: Updates

Vengeful Ghost has been posting pages and taking names for almost six months! We’re celebrating with a whole month of conversation, bonus content, and giveaways. Here you can find links to all the awesome stuff we’ve got going on (links will be updated as content goes live).

  • Free Patreon Pledge Upgrade!
  • Giveaway rules!
  • Vengeful Ghost’s Facebook page, our primary spot for announcing party-related stuff
  • Parker on Twitter, our secondary spot for announcing party-related stuff (safe redundancy!)
  • Ghostwritten, Vengeful Ghost’s newsletter (or look to your right!)
1 Comment

What We Do: The Process

by Parker on October 28, 2016 at 10:00 am
Posted In: What We Do

As we’ve stood Vengeful Ghost up and run it pretty successfully for the last six months, certain resources have been invaluable: blogs from folks like Jim Zub, Chuck Wendig, and ComixTribe; newsletters like Milkfed Criminal Masterminds and Orbital Operations; talks with folks like Monica Gallagher, Kata Kane, and Rafer Roberts. Folks who have blazed the trails ahead of us, sharing what they know so we can stand on their shoulders.

I’m not an expert. I’m figuring things out like an old man in a dark room, with lots of stubbed toes, cursing, and forgetting what I was doing in the first place. My shins are all scraped up. There have been a couple falls to the floor. I figure if I talk aloud while I’m stumbling around, though, it’ll help me keep track of where I’ve been–and maybe someone else will get some value out of it, too.

I’ll start with an overview of our process here at the Ghost. If you like it, you can tell me what you want to hear more about.

We work in 6 phases:

  • Parker works accidentally
  • Parker works on purpose
  • Smart people work it over
  • Artists work their magic
  • ?
  • Profit

Parker works accidentally

This is probably the most important part of the process. I get ideas for projects from a lot of different places. Project Delhi came out of reviewing a piece of work for a friend. Lhotse came from playing a video game. Seoul came out of a GIF on Twitter, and Makalu came out of a random post someone left on my Facebook wall (which isn’t called a wall anymore, had you realized that?).

I watch TV. I read books. I write longhand almost every morning (thank you, Julia Cameron), sorting out detritus from the day prior and my dreams and whatever else I’ve got rattling around my brainpan. And eventually, at some point…

I’m talking with my wife. I’m writing in my book. I’m looking at someone else’s work, taking it apart, seeing how it ticks–and I think to myself: Oh. This is a piece. This is a story.

And I sum it up in a line in the back of my notebook and try to stop thinking about it. Seriously. I’ve got enough projects in the hopper that I don’t want to be distracted, but I also don’t want to forget, so I write a little note like “Listicle + Crime” or “”Hospice Bank Robbery” or “Hyperlocal Supers Aftermath”, something that sums it up enough to jog my memory later.

Parker works on purpose

When it’s time to take on a new project, I glance over this list and see what calls out to me, and I start working on purpose. My job is to build the skeleton of the story, and I work out-in. This generally takes 4 passes, in which I try to answer specific questions, which I’ve cobbled together with resources from Shawn Coyne, Cullen Bunn, Kelly Sue DeConnick, and Steven Pressfield:

  1. What’s the beginning, middle, and end of this story?
  2. What scenes make up each of those pieces?
  3. How long do they need to be?
  4. What emotional switch gets thrown in each scene? How does each scene change the status quo?

Once that’s done, I’ve got a pretty good outline and it’s time to start writing. It’s interesting (and different from a lot of other creators I know or have listened to) that I don’t really know much about the characters at this point. I care about them a whole hell of a lot, but they’re kind of stick figures. I know what emotions I’m going to give them, I know how they’re going to start, continue, and finish–but I don’t know who they are.

That comes as I actually write the script, which comes next. I go page by page, generally from beginning to end but not always. I try to follow the outline and I try to get it done as quickly as possible, but inevitably little problems crop up that have to be corrected. Shawn Coyne is absolutely correct: TK TK is magic. An editor’s mark that means “to come”, it gives me permission to fix those problems after I’ve finished my first draft.

Then, I do another pass. I fill in all the TKs. I double-check each emotional switch: is there still one in every scene? Does it feel real, feel right? Did an extra, dead weight scene sneak in somehow? I do this by building a Story Grid (more on that later, if y’all want to read it!)

Around this time I start looking over my shoulder for menacing figures wielding red pens like fire axes–I start looking for editors.

Smart people work it over

Editors are awesome. I choose them carefully, and I pay them to be smarter than me. I hire them in packs–generally, two at a time.

I find them all kinds of places. Honestly, most of them so far have been friends that have schooled me on fiction and narrative at least once, or have a particular set of skills and experiences I want to make sure I represent authentically in the piece. This has, thus far, anyway, kept my feet free of self-inflicted bite marks and made each piece more satisfying thematically and narratively.

I hire more than one because I figure the more eyes, the better. Up until now, the work has been almost entirely in my head. Now, there are three sets of eyes on it, and that gives me confidence that we’ve triangulated something decent. It helps me prepare it for the magic trick that makes “comics” comics.

Artists work their magic

I want to make something absolutely clear–this isn’t magic like boop, “Yer a wizard, ‘Arry!” This is magic like old-school Dungeons and Dragons, magic like Arthur C. Clarke, magic like alchemy that actually turns (pencil) lead into gold–magic the sorcerers have slaved over, honing their craft, chaining their demons, grinding away late at night when they probably should have been sleeping. This is the magic I fiddled with when I was in middle school and shied away from because it was too hard to do right.

This is Art.

I find artists in lots of places, enough that there’s probably a post in there if I ever figure out exactly the random chains of acquaintances and fleeting exposure that results in synapses firing. Twitter’s been great for that. Conventions have, too. Also, friends. I have a digital “notebook” where I collect folks’ web presence and a few copy-pasted samples of their work, and as I’m drafting my script I flip through it every once in a while and get all intimidated. I convince myself that my first choice, the person whose art screams out that they’re right for this project, is way too busy, way too expensive, way too…cool to ever want to work with me.

And then I email them and tell them there’s work and it’s paid and I’m not a total ignoramus and, more often than not, they say “sure, why not?” Even when one has said no, they’ve been gracious, and in some cases have pointed me toward a friend who might be interested in the work. I’ve been lucky. I hope it holds.

I send them the script, tell them to email me if they have any questions, and try to get out of their way. We generally have three check-ins: Rough layouts; “pencils” or loose lines; and “inks”, or tight lines, generally including letters. Somewhere between “pencils” and “inks”, I rework the original script, trimming superfluous dialog and trying to make a little more room for the art to breathe.

?

…

Profit

 

This isn’t just a South Park reference. This two phases are the hardest part of the process right now, where experimentation and failure are the name of the game. They’re where I’m the least sure of my plan, and where I’m always looking for new ideas and plans.

It might be worth looking at them in reverse: what is “Profit” for Vengeful Ghost? For me? Obviously, cash is nice. Getting Vengeful Ghost to self-sustainability would be fricking awesome. That’s not the only thing, though.

Vengeful Ghost looks like webcomics, but we’re following a different path than a lot of the most successful webcomics out there. We’re not building a giant, immersive story that you’re going to read and follow for years. You’re not watching a single cartoonist evolve over time. We don’t do a whole lot of introspective character building and even when we do, that character doesn’t stick around for more than a few months.

That’s because my eventual goal is to work in longer form, creator- and publisher-owned projects. I want to write superheroes for Marvel or DC or Valiant or whoever else will hire me. I want to take projects like Special Collections and President Alien to Black Mask or Boom or Image or Oni. I’m a direct market boy at heart, and that’s where I want to take my career.

So I don’t want to build a monolith here at Vengeful Ghost. As much as I love ridiculously long-running webcomics like Questionable Content and Sam and Fuzzy (and respect their success), I want to use my time with Vengeful Ghost to make contacts, learn business, and hone my writing chops in ways that prepare me to pitch, publish, and promote future projects. That’s part of what “Profit” means, too.

So far, so good. I’m writing good stories that I’m proud of. I’m working with a bunch of different artists, all incredible. I’m going to conventions and meeting other people working on professional-grade projects. I’m learning about layout and printing and how best to communicate with artists. I’m getting vital project management experience.

But that question mark still bugs me. You’ll probably see me writing a lot about it here in the future. How can I do these things better, or more? How can I put Vengeful Ghost stories in front of more eyes? How can I expand the lessons I learn from 12-page projects like The Coriolis Effect to 108-page projects like President Alien? I don’t know.

Not yet.

Do you have thoughts on what goes with that question mark? Throw ’em at us in the comments. Think a friend could benefit from this? Send them our way. And stay tuned, because throughout the month of November, we’re going to be trying something a little different…

 Comment 

First Tuesday: Working, Playing, Consuming

by Parker on October 25, 2016 at 10:00 am
Posted In: Tuesdays

I (that is, Parker) am totally stealing this idea from Judd, who runs a terribly fun blog called Githyanki Diaspora. Every Friday he makes a post about what he’s been Reading, Planning, and Writing. I’d like to put a little more personal stuff up here and figured this was a good way to do it, so check it: here’s how I’ve been Working, Playing, and Consuming this week.

I chose Tuesday because it’s a chance to sit and reflect at a time I normally don’t take it. I used to “start” my week on Wednesday because it took some pressure off Saturday and Sunday, and gave me the energy boost of having a good plan right when other people were hitting their midweek slump. This is going to be kind of similar.

WORKING: When not writing comics, I work as a Standardized Patient for medical, pharmacy, and nursing schools. I take on a role and test students on their interpersonal and clinical skills, and give them feedback based on how I think real people would respond. This week I trained on a specific case used to expose students to social situations they may not be familiar with. The training was well-run and included feedback from students who had taken the lesson last year, so I’m optimistic about the actual testing event.

On the Vengeful Ghost side, I’ve been working on a social media push to come in November and getting Project Jakarta ready for publication. I also drafted some of Project NYC, and got rough outlines ready for Projects Seoul, Shanghai, and Makalu–it’s been a busy week!

Project Makalu is going to be especially interesting. It’ll be my first project with a cowriter, which is an entirely different form of collaboration from anything I’ve done. I’m a little apprehensive, but my partner definitely fills in the gaps in my own knowledge and skill and we’re both committed to open and honest communication, so there’s a lot of excitement too. Not to mention that I’ve teared up every time I’ve told someone the ending I’m planning for Project Makalu…

PLAYING: Over the weekend, I got together with a bunch of friends to take over an office building and play some roleplaying games. In one game, I was Dr. Dimension, a Mr. Terrific or Blue Marvel-style science superhero who was actually an overbearing research director who abused his staff terribly. All his super-tech, even the nonviolent stuff, looked like hand grenades, which caused a fair bit of PR trouble. The game was With Great Power, by Michael Miller.

In the second game I played a member of the Medieval Crossover band Atypically Beautiful, who created love of all kinds through the power of music. I was Robby, the theremin player, and I contributed to the end of all war in the world by playing funereal theremin music while our lead vocalist, who also played a 3/4-sized cello like a guitar, sang about love. In other words, this game was pretty great. It’s called “Outrageous Youth” and I’m not sure how much else I can say about it now because it’s a playtest, but it was a ton of fun.

I’ve also really been digging the latest update to Grand Theft Auto Online, which adds the ability to create Sons of Anarchy-style outlaw motorcycle clubs. Somewhat embarrassingly, my GTA buddy and I spent most of our time in the game playing darts. Virtual. Darts.

CONSUMING: I am further embarrassed by how much time I spent watching a recorded stream of Civilization VI. Embarrassment++ because I wasn’t even watching people play–no, I was watching eight AI players duke it out in a game of Civ 6 for over an hour. On the upside, now I really want to own Civ 6!

I’m also chugging my way through Red Mars. You can read some of my thoughts about it in the VG newsletter, which you can sign up for over on the righthand side, but the short version is: I like it so far, but it’s about to get weird.

Anyway, what about you?

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